SKU: 22750677757
sun dress long

sun dress long Boho Floral Maxi Dress Backless | Spaghetti Strap Summer Dress Women's Boho Fashion in Blue | XL

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Description

sun dress long Boho Floral Maxi Dress Backless | Spaghetti Strap Summer Dress Women's Boho Fashion in Blue | XLTurn heads in this boho floral backless maxi dress, designed to bring effortless elegance to sunny days and warm evenings. Featuring a flattering deep V neckline, delicate spaghetti straps, and an empire waist, this dress creates a graceful A line silhouette that flows beautifully with every step. The open back design adds a touch of feminine allure, while the vibrant blue bohemian inspired floral print captures the carefree spirit of boho style.

Turn heads in this boho floral backless maxi dress, designed to bring effortless elegance to sunny days and warm evenings. Featuring a flattering deep V-neckline, delicate spaghetti straps, and an empire waist, this dress creates a graceful A-line silhouette that flows beautifully with every step. The open back design adds a touch of feminine allure, while the vibrant blue bohemian-inspired floral print captures the carefree spirit of boho style. Crafted from lightweight polyester fabric, this breezy maxi dress offers comfortable wear for vacations, beach days, brunch dates, and summer celebrations.

Product Details

  • Blue multi-tone bohemian floral print
  • Deep V-neckline
  • Delicate spaghetti straps
  • Open back design
  • Sleeveless style for warm-weather comfort
  • Empire waist for a flattering fit
  • A-line silhouette
  • Flowy maxi length
  • Lightweight polyester fabric
  • Non-stretch material
  • Relaxed, comfortable fit
  • Pullover style
  • Perfect for beach vacations, resort wear, brunches, summer events, and casual outings
  • Available in sizes S–XXL

Why You’ll Love It

  • Flattering empire waist enhances your natural shape
  • Open back design adds an elegant, feminine touch
  • Lightweight fabric keeps you cool and comfortable
  • Flowy silhouette creates beautiful movement
  • Eye-catching boho floral print makes a statement without effort
  • Easy to dress up or down for a variety of occasions

Style Tips

  • Pair with flat sandals and a woven tote for an effortless beach-ready look
  • Add layered boho jewelry and espadrille wedges for brunch or vacation dinners
  • Style with a floppy hat and oversized sunglasses for chic resort-inspired vibes
  • Dress it up with statement earrings and heeled sandals for summer weddings or outdoor celebrations
  • Layer with a lightweight denim jacket for cooler evenings

Frequently Asked Questions

+What sizes are available?

This dress is available in sizes Small through 2XL with a relaxed, flowy fit.

+How does the dress fit?

It features a loose, flattering silhouette with a lightweight drape. Ideal for a relaxed, comfortable fit.

+Is the fabric stretchy?

This dress is made from a non-stretch fabric but designed to feel airy and comfortable.

+Is it see-through?

The fabric is lightweight and may be slightly sheer in bright light. Nude undergarments are recommended.

+What occasions is this dress best for?

Perfect for beach vacations, summer outings, brunch, travel, and casual events.

Size Chart

Size (in) S M L XL XXL
Bust 32 34 36 38 40
Waist 26 28 30 32 34
Hip 36 38 40 42 44
Length 48 48 49 49 50
         
Size (cm) S M L XL XXL
Bust 84 88 92 96 101
Waist 68 72 80 86 92
Hip 94 98 102 106 110
Length 121 122 123 124 125
Shipping Notes
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SKU: 22750677757

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4.3 ★★★★★
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Tinkerer
Battle Creek, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Houston, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Charlottesville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Dallas, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

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