SKU: 87096072165
ladies black t shirt dress

ladies black t shirt dress Black Cotton T-Shirt Mini Dress with Shoulder Pads

Sale price$18.15 Regular price$20.17
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Ships within 48 hours · Estimated delivery Oct 11 - Oct 16

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Description

ladies black t shirt dress Black Cotton T-Shirt Mini Dress with Shoulder PadsA minimal classic for every day with a dash of '80s! Soft heavyweight cotton jersey fit and flare t shirt mini dress featuring a crew neckline, and short sleeves with shoulder pads for a structure look. Boxy fit. Black colorway. My personal favorite way to wear it is with the sleeves rolled, bike shorts underneath ('cause it's short!) and paired with some combat boots and scrunch socks. The Leopard Denim Vest over top looks super cute too. Add some


A minimal classic for every day with a dash of '80s! Soft heavyweight cotton jersey fit and flare t-shirt mini dress featuring a crew neckline, and short sleeves with shoulder pads for a structure look. Boxy fit.  Black colorway. 

My personal favorite way to wear it is with the sleeves rolled, bike shorts underneath ('cause it's short!) and paired with some combat boots and scrunch socks. The Leopard Denim Vest over top looks super cute too. Add some slinky black leggings and tall boots when the weather cools down. 

Also available in Chocolate Plum/Eggplant

 

Features:

  • T-shirt mini dress
  • Boxy fit and flare style 
  • Crew neckline
  • Longer length short sleeves
  • Shoulder pads for a structured look
  • Darting at sides
  • Seam detailing down the back of dress
  • 100% soft cotton jersey 
  • Black colorway 
  • Has some stretch
  • Pull-on style
  • Unlined

 

Brand & Fabric Content: 

Brand: Glamorous 
Materials: 100% cotton | Machine wash cold
Made in: Imported  

 

Fit:

Runs true to size. Taylor is 5'3 with a 30C bust, 24" waist and wears size XS / US 4. 


Approx. measurements, taken laying flat:   

Double for all around measurements. We recommend going by the measurements below rather than just purchasing your typical numerical size as numerical sizing can vary per brand. 

  • XS / US 4 - Shoulder seam to shoulder seam: 15" across | Bust: 18" across unstretched | Waist: 13.5" across unstretched | Length: 33" 
  • S / US 6 - Shoulder seam to shoulder seam: 15" across | Bust: 19" across unstretched | Waist: 14.5" across unstretched | Length: 33" 
  • M / US 8 - Shoulder seam to shoulder seam: 15.5" across | Bust: 20" across unstretched | Waist: 15.5" across unstretched | Length: 33.5" 
  • L / US 10-  Shoulder seam to shoulder seam: 16" across | Bust: 21" across unstretched | Waist: 16.5" across unstretched | Length: 34"


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      SKU: 87096072165

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      4.5 ★★★★★
      Based on 11 reviews
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      T
      Thomas J. Shandorf
      Waukegan, US
      ★★★★★ 5
      Comprehensive, clear and coherent!
      Format: Paperback
      The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on July 23, 2019
      S
      Verified Purchase
      Sarah Sofía Ortiz Campos
      Los Angeles, US
      ★★★★★ 1
      No recomiendo
      Format: Paperback
      Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on December 30, 2025
      Z
      Verified Purchase
      Znapp
      Massapequa, US
      ★★★★★ 5
      An absolute must for everyone dabbling with Unity 6 Game Development
      Format: Paperback
      Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on January 3, 2026
      C
      Christopher West
      Charlottesville, US
      ★★★★★ 5
      A Seasoned Developer's Fresh Perspective on Game Development
      Format: Paperback
      Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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      Reviewed in the United States on October 21, 2025
      B
      Blake Lynch
      Port Orchard, US
      ★★★★★ 5
      A Worthy Touchstone for Anyone Who Wants to Master Unity
      Format: Paperback
      Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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      Reviewed in the United States on December 16, 2025

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